Binho Board - Classic Black

10 In stock
A New Era: The Binho Classic is an upgraded, fully modular take on our original Binho Classic models with some major improvements to take your flicking game to another realm. 
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Binho Board is game and lifestyle brand based in Phoenix, Arizona. Binho's goal is to provide the highest quality boards and a true brand experience. Every part of our boards have been tested time and time again for the best possible playability so that every flicker's experience is a positive one. Bring the world together with Binho and hear someone's story from the other side of the pitch.
Each game comes with two Biñho balls, two scoring pieces, and two yellow/red playing cards and a Binho Rule Card all within a Biñho box.
New Features include:
  • Removable player parts. While red cards of Binho past may have let rule breakers and high-risk shooters off the hook relatively easy. On the Binho Classic losing a player on a red card brings an entirely new element to the game. This feature also makes for a beautiful new sound when hit, an underrated aspect of the Binho experience.
  • New integrated net design. The new goals on your Binho board are a fully integrated part which will significantly reduce broken parts and provide a cleaner aesthetic.
  • Laser embedded turf print. Gone are the days of minor plastisol print lines on the Binho pitch and aftereffects of using high temperature printing. Our new high-end proprietary printing mechanics will laser print directly into the turf itself allowing for a buttery smooth playability.  
  • Unlimited customization. With the Binho Classic becoming completely modular and the player pieces, barriers, goals, and complete turf design(surface, lines, logo) are in your hands. We will release different colors and the Binho Build-A-Board features in the near future.

Binho Board Rules

Standard Game - Tournament Rules

1. The game starts with the ball at center field

2. First to shoot is to be determined by the players on the field with either rock, paper, scissors or an arm wrestling match. If the player who won the previous match is still on the board, they shoot first.

3. Teams then alternate shooting from where the ball comes to a complete stop.

4: If playing 2 in 2* shot still alternates between the teams: team one(t1)/player one(p1) shoots, t2/p1 shoots, t1/p2 shoots, t2/p2 shoots and repeat.

5. Game is first team to 7 goals.

6. The ball must COMPLETELY cross the goal line if viewed from in front of the goal to be a goal (there should be turf visibility if the ball crosses completely over the line).

7. It is still a goal if the ball crosses the goal line and bounces out.

8. After each goal, the team that was scored on kicks off from center field.


The consequences for a YELLOW card and a RED card are as follows below:

Yellow Card - opponent free kick is from the center field.

A second yellow card is now a red card.

Red Card - opponent penalty kick from anywhere behind the midfield line and the infracting player loses a player. To determine which player is lost, opponent is to flip the yellow/red card (like a coin flip) while infracting player calls either red or yellow in the air. Player who wins the flip chooses the player to be lost for the rest of the match.

After a red, the cards reset.

9. If the player shooting inadvertently touches or “double touches” the ball before they have shot, the ball it is a yellow card. If done within his/her own box, it is a red card.

10. Touching the crossbar of the goal with your finger on any shot is an automatic red card. 

11. If the ball is shot out of bounds from outside of your own box, it is a yellow card. If it is shot out of bounds from within your own box, it is a red card.

12. When the ball is against the bands, you may flick from behind the bands (with your fingers technically out of bounds).

13. If the ball is up against the sideline or baseline, the player shooting the ball may only move the band back with his/her shooting hand.

14. It is a yellow card if the board moves while the player is in the act of shooting, and it is a red card if done within their own box.

15. The shooting players head cannot cross the midfield line during his or her shot.

16. Enjoi!